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US And THEM Directx 9 Download

Updated: Mar 23, 2020





















































About This Game “Us And Them - Cold War” is a turn-based strategy game about cold war that you can play either as CIA or KGB. Although it is a game of territorial expansion, the rivals do not attack their opponent using military force. Instead they are using an army of Spies, Assassins and Experts of various kinds (like economy, technology etc.) in order to destabilize the enemy's countries socially, economically, politically and finally to change their governments’ ideology and attach them in their own political block. The player will have to manage resources like money, oil and technology. He must place his units strategically on the map and create a series of spy networks waiting for the right moment to unleash a series of sabotages, assassinations, bribes, revolutions, arrests and interrogations of enemy units. Since most of the units are hidden to the enemy, the collection and interception of crucial information about the countries, the units' attributes and their whereabouts is essential for victory. Features: Take advantage of great Cold War personalities like Che Guevara, Henry Kissinger, Mao Ze Dong, Fidel Castro the Pope and many many more! Research and develop spy gadgets right out of James Bond's laboratories and some famous equipment of real life spies. Take part in the historic Space Race Use your nuclear arsenal to intimidate the opponent. A series of special rules will allow you to deploy special strategies like the “Domino Effect” and the “Communist sandwich”. All units, as a representation of actual persons, have their own skills and attributes that make them unique. The game features a series of random events that in the most part are real events of the cold war era. 7aa9394dea Title: US and THEMGenre: StrategyDeveloper:Icehole GamesPublisher:Strategy FirstRelease Date: 8 Mar, 2010 US And THEM Directx 9 Download Until they fix the interface, this game is not playable. It's like the images and templates are all formatted for 4:3, the text for 16:9.. It's a game with a few major flaws, but for 2 dollars, I got more than my monies worth out of it. It plays as a board game, it's turn based, and your goal is to influence a set number of countries over to your ideology. You have a bunch of agents you can put in countries which can make it easier to spark a revolution, and some countries are more important than others, which helps you flip other countries as well. The game isn't super deep, but I think there's enough there to make it fun. I played on normal, and while I ran into some pitfalls and was on the verge of collapsing at a few points, once you know what you're doing and stabilize your initial situation, the game is not extraordinarily difficult, and the learning curve isn't too steep, if you read the manual and the tutorial, you should pick up enough to get by, the rest is trial and error. As I said though, there are a bunch of negatives, that may be dealbreakers for some people (and for its regular price, I'd consider them to be). The biggest one is the UI, it's total garbage, and for a game made in 2010, some of these issues are inexcusable, I've played early 90's games that did a better job. The game is tied to a single resolution, that does not appear to be designed for widescreen monitors (it did not display some text correctly, the top menu bar of your resources and income is not fully visible and there's no way to fix this, and some arrow keys have "ghosts" next to time). While there is a listing of all your agents, and where they are, there is no way to click on that list and go to them, so you have to remember where you have agents in the 70+ countries of the game to have them each take actions. There is a "master plan" menu that lets you automate all tasks with a certain success rate, but sometimes this isn't good enough, so it's very easy to forget where you have people and they will just sit around doing nothing the entire game. The other big negative for me is total lack of feedback about what is going on in the game. For example, I have an assassin, of skill 99, exp 99 (the highest possible in the game), and I'll have a 7% chance to execute an enemy of only 20 skill. The game gives you the chance of success, but there's no way to tell how it arrives at that number, and in that particular example I ran into, it seems very bizarre, especially when you'll get a 70% chance to kill with a much less qualified agent elsewhere. There's a ton of technologies in the game, there are four trees, each with a bunch of techs that give you bonuses, but again, while the game explains what each tech is (for example, dead drops, and it explains what a dead drop is if you didn't know), but there's nothing that explains how that translates to what having that tech does in the game, how much better it lets you avoid detection, or detect other agents, etc. So you have this research system that is large enough so that you'll never get everything, but there's no way of prioritizing what is the best value or use to you, because there's just no way of knowing what the practical benefit to any of these things are, other than they are (allegedly) providing a bonus. The final negative is lack of multiplayer, this is a game where I think if you played against another human, even with the above problems, would actually be a blast to play, becasue the whole point is hiding agents around the world and trying to spark revolutions as quickly and quietly as possible, and having to go up against an actual human intelligence as opposed to an AI that does not really make the best decisions would be an entirely different ballgame.. Plays like a boardgame. Needs lots of micromanaging (unless you use the auto tools, but seriously why would you do that).You need a good memory + geographical memory (otherwise youll have to click a lot between news panel and country selection). Has somewhat a steep learning curve, but this is merely cause this is not your ordinary concept pc game.I havent had the opportunity to play real boardgames like Diplomacy or Twilight Struggle. But this game keeps me entertained. I wouldnt worry about the price (seen worse games for more).Only minor bad points are: mediocre tutorial (there is a manual however, see your local files), resolution swaps to a fixed 1024x768 (font is not sharp\/smooth), has an old flash standard-stock button look (the theme looks nice though), there is no ingame option to adjust the sound volume (not a biggy imo)I will update this review later on, when Ive had some aditional hours into this game. As I am not entirely sure about the replayability of this game (the price vs fun ratio of the game is reasonable imo)Oh yeah, almost forgot: +1 for the company name ;). Although a cool concept, its UI is terrible, it cant run on native screen resolutions leaving some of the Ui offscreen!!Also although you can edit which messages you want to see, you still have 132503 popup messages all the time since if you close em you ll miss important pop ups.NOT reccomended.. Many of these reviews are a mess and don't talk about the game itself. The game is very...interesting. I think its best to do pros and consPros:Good theme: The game really feels like a struggle against the enemy.What is simulated right, is simulated right: The system does a great job of simulating lots of concepts from the war, such as the domino effect, the communist sandwhich, the iron curtain, etc. Also the heroes that are simulated decently well. Cons:Horrible UI: Probably one of the worst I can remember. Some things are so absent that you wonder if they even put any thought about it at all.Confusing Concepts: Why doesn't weapons seem to help arrest attempts? What does the military score really mean? Why do the chance percentages seem to be weird? How do I even stop Che? Why would I ever intervene militarily? I've read the manual, and I still don't even understand half of the game....And then there's what's not simulated right at all: Or just plain absent. Why are my agents of the CIA being arrested, IN AMERICA? Why is Che an unstoppable monster? Why isn't there anyone else fighting for my block? I very much remember much of the cold war was spend secretly funding other revolutionary groups. In this one it seems like there's no element of any one else, just you and them, but it seems like you are just playing political leveraging, and less covert operations. Lots of stuff just feels wrong.Random Access Memories: The random events just feel weird. The events work and make sense, but their random nature makes it really weird. Chernobyl had a meltdown in 1967. Its just weird.Real, Real-time simulation: As nice as it is progressing one month at a time, it makes the game drag on and on and on. Its excruciating when there's nothing to do but press end turn.Overall: Just wait for Twilight Struggle PC. It'll probably be better.. Personally I have never been able to get this game to work on any computer I own. There is no real support and if you check the steam forums you'll see that several people have gotten nowhere trying to contact any company. Wish I had my $10 back.. This is a pretty terrible port\/update for one reason: It's not really designed to be played on different-sized monitors. This means the text doesn't fit into the boxes it's supposed to fit into, and frequently bleeds out past the edges of the screen.Since this is a spreadsheet-style strategy game, this makes the game pretty much unplayable.Shame. Hopefully this will be fixed at some point.. I really can't recommend this game as long as it is in this state. There are tons of bugs, I can't get a resolution higher than 1024x768 (WTF), the interface is pretty awful...I really like the concept of this game, however. It just suffers from very poor production values and poor programming. If this was made by a studio other than one dude in his basement during his spare time, it could truly be a spectacular game. However, as it is, do not waste your $10.. Not really intuitive. A good idea that requires a cleaner \/ more intuitive interface and realization

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