About This Game WizardCraft is a fantasy-themed real-time strategy (RTS) game where players try to destroy AI opponents by collecting resources and creating an army. The game is played in a medieval setting with fantasy elements, where both sides have melee (knights), ranged (archers), aerial units (dragons), and spell casters (wizards). Most of the missions follow the pattern "collect resources, build buildings and units, destroy opponents". The game is played by building up a working economy to produce military units, and then going to war against AI enemies. Iron and coal is needed to produce weapons that are needed to 'recruit' soldiers, which in turn requires mines and food production. All buildings require wood and stone to build, and all peasants need living space, which results in a complex chain of infrastructure required before big armies may be produced. Upgrade points earned during combat can be used in the Castle to upgrade various units. The Castle is considered as the central hub in the game, if it is destroyed it's game over. WizardCraft currently contains 30 missions and two different skirmish modes, 'normal mode' and 'battle mode'. Battle mode is a quick mode which only uses two resources 'wood' and 'gold' to produce buildings and units, this allows players to quickly build an army so players can focus more on the attacking aspect of the game. Normal mode contains all 29 different resources available in the game and players must create a stable economy in addition to managing an army. Both skirmish modes can be further customized to increase the cap limit on buildings and units, as well as the stats of each individual unit, allowing players the freedom to play the game however they decide. The game's easy to use map editor also allows players to develop maps for use in the skirmish modes. Key Features Include: Over 30 missions; Skirmish mode containing over 50 different maps and a fast paced 'Battle' mode which allows players to focus more on attacking enemy players. Create your own skirmish maps with our easy to use map editor. 3 different difficulty levels. Real-time battles with up to 600 units. Take control of 12 different units, including archers, knights, cannons, wizards and dragons. 7aa9394dea Title: WizardCraftGenre: Indie, RPG, StrategyDeveloper:David MccuePublisher:David MccueRelease Date: 11 Mar, 2016 WizardCraft This should be listed as early access. The dev's seem to be working on it though.There are many minor UI issues, but it is playable. An in-game tutorial would be greatly beneficial.. This game is an embarrassment to the strategy genre. And it has nothing to do with the graphics. I am an avid player of old-school looking 2D games, especially strategy (factorio for example). This game is bad because the gameplay is horrendous. The AI is abismal. The whole flow of building up your base and gathering resources is a mess.I just don't get how this game is on Steam. All I can think is some kid had the right connections.. It's a lot of fun, it mostly reminds me of Settlers 3 and 4 but doesn't have the same polish yet but i hope it does in the future.It certainly was worth the 6 euro i spend on it!Hope to see more improvements and updates in the future.. A fun RTS that's reminiscent of the old age of empires\/Warcraft games... with it's on map editor and multiple game modes,what's not to like?. A really enjoyable game, this is within the first hour of playing, can't wait to get stuck into it this week! Love RTS games, this one just has such a nice vibe to it! So the game is pretty well designed, most of the resource gathering is automated with a percentage based system used to distribute the 'workload' between wood cutters and gatherers.The Game runs at a smooth 60 fps, no frame rate drops at all, very impressive!It reminds me of age of empires to some degree but it includes elements of Warcraft, with the cannons reminding me of Nod from C&C haha :)Here's me playing the first mission: https:\/\/youtu.be\/DU8A2trD3rM. So wizards are fun, and crafting is also fun. but can wizards craft? or are we crafting wizards? Even more important than this however: Is this a good game? read below to find out instead of reading through this nonsense and you'll see what I think.Pros:-The gameplay is quite fun and can be enjoyable watching your peasants running around doing their jobs.-Automation is indeed a thing. tear through resources and march out troops all without pressing a single button once it's finally set up. you still have to control the troops, so don't get lazy.-The graphics look fairly nice. I'm not a graphics \u2665\u2665\u2665\u2665\u2665, but it fits the gameplay style.Ok, this section is a little empty in comparison, but honestly there's not much to say. It's got good points, but the bad points are a bit bigger and it's currently 1:13 for me. give me a break.Cons:-Controls are a bit messed up and not what you'd expect. For example the hotkey responses for the stone and iron mine are switched around. Also the champion comes prepared with a portable cannon for some reason. How he turns swords, shields and gold into a god damn cannon I will never know. Maybe he's a wizard.-Not much information is given about this game at all. it throws you in and says "have fun!". This can be enjoyable for games like dark souls however this is an rts, and I'd expect a bit more of a tutorial for hotkeys, controls etc. Even if it's just a side bar.-Difficulty is off the scale! Again, it works perfectly well for dark souls, however I can't get past mission 1 on casual. I'm figuring out how to train knights and bowmen, and at 20 minutes or so the enemy is engaging me with dragons, magicians and mounted archers. I tried it again just to check on normal difficulty, and they do the same stuff. practically zero difference.Score: 7\/10Reason:Like I said above, the game is fun. However I do believe a little more refinement and testing should go into this game before being sold like this. Hotkeys, Difficulty, Tutorial etc. should all be in a game such as this.I will point something out I've noticed recently however. What is it with developers using unity to code real time strategy recently? I mean it works but for a 2d game, there are a few programs out there that could make the game a bit better. Just an idle thought.. This game is hard and plzz add multi player
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WizardCraft
Updated: Mar 23, 2020
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